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LEGO PlayStation is a new buildable set based on Sony’s original game console from the 1990s. It’s a near 1:1 scale recreation of the original PS1 hardware. I can say that definitively, because I dug up my old console when I built LEGO PlayStation earlier this month and compared the LEGO version to the real thing. It really is an impressively designed set.

LEGO PlayStation
13
- Pieces: 1,911
- Price: $179.99
- Ages: 18+
- Set #: 72306
- Dimensions: over 2.5 in. (6 cm) high, 10.5 in. (26 cm) wide and 7.5 in. (19 cm) deep
I wanted to talk about how the set was made and how its hidden Easter eggs were conceived. So I connected with Isaac Snyder, senior model designer who worked on creating the LEGO PlayStation set. Our conversation is below.
IGN: How did you get started designing sets with the LEGO Group?
Isaac Snyder: I have always loved building my own LEGO models and would create new designs when playing with my brothers. To become a set designer was a dream of mine; one that seemed unlikely to ever happen.
I kept building, got involved with the Adult Fan of LEGO community, pursued a design degree, and applied when I saw an opening on the LEGO careers page.
IGN: What other sets have you worked on besides the LEGO PlayStation?
Snyder: Lots! I joined the LEGO Minecraft team when I was hired and have continued there ever since. I designed more than 25 products for that theme. I’ve also had the opportunity to work on some other themes: LEGO Horizon Forbidden West – Tallneck; LEGO Architecture – Paris City of Love; LEGO One Piece – The Baratie Floating Restaurant; LEGO City – Lava Land; LEGO Ideas – Viking Village; and several LEGO Sonic the Hedgehog sets.
Each product has its own challenges, yet it is always satisfying to find just the right combination of parts for a specific detail or function.
We Build LEGO PlayStation
IGN: Did you play a PlayStation One console in the ’90s?
Snyder: No, we didn’t have any consoles in my family when I was growing up so I missed out on playing the PlayStation One. However, several LEGO designers who grew up playing the original PlayStation game brought their firsthand passion and memories to the project which helped shape the set through thoughtful details and authentic feedback.
IGN: How did you decide which games to feature in the hidden dioramas? Did you have to clear them with Sony first? Were there any other games you would have liked to feature?
Snyder: Of course, we collaborated closely with Sony Interactive Entertainment when selecting which games to feature.
IGN: Was it difficult to design the functionality for the Open and Power buttons?
Snyder: Yes, there were plenty of challenges including those functions. The open button especially, since there were so many variables to solve to get the lid opening as it should. Using technic shock absorber elements was the idea from the start but required a lot of experimentation to find the right connections into the rest of the primarily system based model.
O LEGO PlayStation, set que recria em escala quase 1:1 o console original da Sony dos anos 1990, teve seus bastidores detalhados por Isaac Snyder, designer sênior de modelos da LEGO que trabalhou na criação do produto. Em conversa com a IGN, ele contou como foram concebidos os easter eggs escondidos e os botões funcionais do set.
Snyder não cresceu com consoles em casa e não jogou o PlayStation One na década de 1990. Segundo ele, outros designers da LEGO que viveram essa época trouxeram paixão e memórias pessoais para o projeto, o que ajudou a moldar o set com detalhes e feedbacks autênticos. A escolha dos jogos que aparecem nos dioramas escondidos foi feita em colaboração próxima com a Sony Interactive Entertainment.
O designer também falou sobre o desafio de implementar as funções dos botões Open e Power. Segundo ele, o botão de abrir foi o mais complicado, porque havia muitas variáveis para fazer a tampa abrir como deveria. A ideia de usar elementos de amortecedor Technic existia desde o começo, mas foi preciso muita experimentação para encontrar as conexões certas dentro de um modelo baseado principalmente no sistema tradicional da LEGO.

A parte favorita de Snyder no set é o controle. Ele afirma estar muito satisfeito com o resultado, que passou por várias iterações até chegar a uma montagem simples e satisfatória, mantendo a aparência e a sensação do controle original do PlayStation One.
Sobre o futuro, o designer diz que existem muitos jogos que renderiam sets da LEGO. Para ele, os videogames oferecem uma variedade tão rica de mundos e personagens que sempre haverá mais a explorar. Snyder também tem no currículo mais de 25 produtos da linha LEGO Minecraft, além de sets como Horizon Forbidden West – Tallneck, Architecture – Paris City of Love, One Piece – The Baratie Floating Restaurant, City – Lava Land, Ideas – Viking Village e vários conjuntos de Sonic the Hedgehog.
Visão Gamer: Para quem curte games e montagem, o interessante é que o set não é só uma réplica parada: os botões funcionais e os dioramas escondidos foram pensados com cuidado de engenharia, com escolha de jogos feita junto à Sony. Isso mostra como a LEGO tratou o PlayStation One como peça de colecionador, e não apenas como item decorativo.
Leia mais aqui em inglês: https://www.ign.com/articles/lego-playstation-the-designer-interview.
Fonte: IGN.
IGN Articles.
2026-10-27 19:56:00
RenatoAlmeida.
2026-10-27 17:50:00
































































































